Isles of Ascension

A Close Call

What a Fungi....NOT!

The party awoke from their slumber to a few surprises. First, Mara and Dor found that their connections to their respective deities were waning. Second, the body of Travis, the woodsman assistant of Zeke has been dragged away. The party decided to follow the trail of Travis’ body into the woods.

Given the rather obvious trail left by the body, the party was able to easily make their way to a clearing in the woods. In this clearing stood a small stone building and a wooden instrument standing over a deep hole. After brief discussion, the party decided to enter the small stone building and go down the stairs inside it, following the trail of Travis’ body. Once they reached the bottom of the stairs, the party encountered a small mushroom that began to loudly shriek. The party attempted (unsuccessfully) to calm the small fungus, then covered it with a small blanket and went further into the dark, stony structure.

Continuing through the area, the party happened upon a room with bunks. In it they found Travis’ body and the bloated, decaying body of another man that they didn’t recognize. Travis had dust-like material spread across his body and the other body had small mushrooms growing out of it. Dor started to tend to the bodies, preparing them for a proper burial. As the party attempted to deal with the terrible stench of the heavily decayed body, Mara came up with the brilliant idea to throw a fish (a red herring to be exact) into the room along with the body. The terrible bouquet of death and fish made Conash retch and relieve his stomach of its contents.

While this was occuring, Belshnickel wandered further down the hall without telling anyone else in the party. After turning a corner, he came face to face with a man-sized, walking mushroom and a bear with fungal growths erupting from its body. These beasts made quick work of Belshnickel, and by the time his friends had noticed his absence, Belshnickel was on the edge of death. The rest of the party defeated the monsters and eulogized the (believed) loss of their friend. Dor brought the two dead bodies and Belshnickel’s body to a room directly underneath the wooden structure that they had seen at the surface.

After some fierce discussion concerning whether the party should continue, a decision was made to investigate a few more rooms to make sure that they would not be ambushed when they tried to leave. Sari opened a locked door, which led to a room containing a bookshelf and a desk. After investigating the bookshelf (with Sari taking "Advanced Mining Implements’ and “Alchemical Arts” and Mara taking “No, Your Mother’s an Ore and Other Mining Jokes” to bury Belshnickel with) the party found a secret compartment containing an odd red tincture. Sari also investigated some notes and discovered that this area was once a mine.

The party continued on, with Sari taking the lead. He was surprised by three more fungal foes that engaged them. After a strenuous battle, where several party members were knocked unconscious, the party emerged victorious (barely). Licking their wounds, the party retreated to the room containing the bodies and took a short rest. It was during this time that Sari recognized that life still remained in Belshnickel’s tiny body, all while Conash made a funeral pyre for him. The group, relieved to be whole again. left the mine, taking the two bodies to the surface. Based on the fungal growths, the party decided to burn the more decayed body and to take Travis’ body to town.

After getting to town, the party met with Zeke and let him know of his employees death. Zeke gave the party Travis’ remaining wealth (after paying for his funeral) since Travis had no family and since the party had brought his body back. Based on the odd happenings, Zeke asked the party to continue investigating the mine, promising a reward to them if they did. The party then went to go get supplies, and in the process learned that Figgy might have some “herb”. After visiting with him and being provided with said “herb” (specifically oregano), the party also met with Zekir again, buying him a round of ale. The party also met with Beckel Halverstead, a halfling who told them of goods being stolen from his warehouse. The party was sympathetic to Beckel’s story and were torn over whether to continue investigating the fungus-filled fissure or help Beckel bring his bandits to the barrister.


A very interesting session. The title really does ring true, can’t believe how much trouble we had with that, next time I’m letting mara or someone else take the lead, it sucks being a wizard in melee combat and not being able to cast spells.
Can’t wait to see what is in store for us in the future. Somehow I feel like there might be more narcolepsy or just plain getting knocked out.

A Close Call

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